1.0.0.94
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1.0.0.94
- Spoiler:
Kog'Maw, the Mouth of the Abyss
* Bio-Arcane Barrage: Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
* Void Ooze: Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
* Caustic Spittle: Passive: Increases armor penetration. Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again).
* Living Artillery (Ultimate): Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
* Icathian Surprise (Passive): Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies.
Akali
* Fixed a bug with Akali’s attack timing
* Using a potion while in Twilight Shroud will no longer break Akali out of stealth
Ashe
* Frost Shot slow changed to 15/20/25/30/35% from 10/18/26/32/38%
* Frost Shot no longer stacks with Volley
* Volley now fires 7 missiles instead of 9
* Volley bonus damage increased to 40/55/70/85/100 from 40/50/60/70/80
* Accumulate Wealth is now 'Hawkshot'. Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds
* Enchanted Crystal Arrow
o Fixed a bug where it was slowing for too long at ranks 2 and 3
o Fixed a bug where it was stunning for more than the maximum stun duration
o Increased the distance required to get a maximum duration stun
Blitzcrank
* Added a timer to indicate when Mana Barrier can be used again
* Static Field now silences for 0.5 seconds
* Power Fist is no longer dodgable
Corki
* Missile Barrage
o Added a counter indicating how close to the Big One you are
o 1 missile is now granted when you first put a point into it
o Missile Barrage now reloads while dead and will no longer reset the stack count upon death
Cho'Gath
* Vorpal Spikes can now be toggled off
* Cho'gath will now be properly considered melee for the sake of items like Youmuu's Ghostblade
* Feast
o Fixed a bug at rank 3 Feast where Cho'gath has difficulty feasting when he has max Feast stacks
o Fixed a bug where the Feast buff tooltip was not updating the bonus health when Cho'gath loses stacks
o Fixed a bug where Cho'gath was not scaling properly when he loses stacks
Evelynn
* Removed base dodge
Ezreal
* Removed the heal component from Essence Flux
* Essence Flux attack speed buff/debuff increased to 20/23/26/29/32 from 5/10/15/20/25
Garen
* Fixed a bug where Garen will sometimes appear with a different skin after reconnecting
Gangplank
* Parley bonus damage reduced to 100% from 110%
* Parley is no longer dodgable and is unaffected by blinds
* Raise Morale now grants 8/12/16/20/24 attack damage instead of 12-36% attack speed
* Cannon Barrage
o Cannonball damage reduced to 100/140/180 from 140/200/260
o Cannonball radius increased to 275 from 225
o Slow amount reduced to 35%/45/55 from 40/50/60
Gragas
* Barrel Roll tooltip updated to give the correct ability power ratio when the barrel has reached its location
Heimerdinger
* Fixed a bug where Turrets were targeting incorrectly
Janna
* Howling Gale knock-up time reduced by 33%
* Fixed a bug with Eye of the Storm where the particle would linger after the shield effect had been removed
Jax
* Empower cooldown changed to 5 seconds from 7/6/5/4/3 seconds
Kayle
* Divine Blessing heal reduced to 65/100/135/170/205 from 65/105/145/185/225
* Righteous Fury ability power ratio reduced to.3 from .35
* Righteous Fury base damage to 4/10/16/22/28 from 8/14/20/26/32
* Intervention cooldown increased to 120/105/90 from 90 at all ranks
Morgana
* Dark Binding now deals its damage up front as opposed to over time. The damage is 80/135/190/245/300 with a .9 AP ratio.
* Soul Shackle ability power ratio changed to 1.0/1.0 from .5/1.5
Pantheon
* Heartseeker Strike
o Fixed a bug where Heartseeker Strike was dealing too much damage based upon your bonus damage.
o Fixed a bug where Heartseeker Strike procced cast effects with every Heartseeker Strike tick
o Damage scaling increased to 20/25/30/35/40%.
o Heartseeker Strike will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage
* Fixed a bug where Spear Shot wasn't scaling with enough of your damage from items
* Spear Shot damage scaling increased to 100/115/130/145/160%, from 100/110/120/130/140%.
* Grand Skyfall now breaks spell shields and is blocked by spell shields.
* Fixed a bug with Grand Skyfall where it was slowing for an incorrect amount of time
* Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade
Poppy
* Devastating Blow now breaks spell shields
* Heroic Charge now breaks spell shields
Shaco
* Updated the Deceive tooltip to clarify that the damage is bonus damage not a true critical
* Fixed a bug where Jack in the Boxes would acquire targets incorrectly
* Fixed a bug where Jack in the Boxes would lose their stealth before their lifetime expired
Teemo
* Removed base dodge
Shen
* Vorpal Blade heal reduced to 10/20/30/40/50 from 15/30/45/60/75
Sivir
* Fixed a bug where Boomerang Blade double-procced cast effects like Guinsoo's Rageblade
Soraka
* Wish
o Ability power ratio reduced to 1.3 from 1.5
o Heal reduced to 200/320/440 from 250/400/550
o Mana cost reduced to 200/275/350 from 250/350/450
Veigar
* Baleful Strike
o Adjusted the way bonus ability power is granted.
o Veigar now also gains 1/2/3/4/5 bonus ability power for each champion kill from any damage source.
* Dark Matter
o Time to land reduced to 1.2 seconds from 1.6 seconds.
o Base damage reduced to 120/170/220/270/320 from 120/180/240/300/360
o Cooldown reduced to 10 seconds from 12 seconds
* Event Horizon
o Reduced the mana cost to 80/95/110/125/140 from 90/110/130/150/170.
o Lowered the cooldown to 20/19/18/17/16 from 24/22/20/18/16.
o Increased range to 650 from 600.
* Primordial Burst
o Mana cost reduced to 150/200/250 from 200/300/400
o Primordial Burst now deals 200/350/500 base damage plus 80% of the combined ability power of Veigar and his target.
o Removed the conditional bonus damage for non-mana Champions.
o Removed the mana restoration on kill.
* New Passive – Equilibrium: Veigar's mana regen is increased by 0.5% for each 1% of mana he's missing.
* Miscellaneous
o Updated recommended items
o Base movement speed increased to 315 from 310
o Base armor increased to 16 from 14
o Armor per level increased to 3.75 from 3.5
Items
* Spirit Visage healing and regen received reduced to 20% from 25%
* Sword of the Divine activation duration increased to 8 from 5
* Mercury Treads crowd control reduction reduced to 35% from 40%
* Innervating Locket no longer heals minions
Summoner Spells
* Fixed a bug with Ignite's tooltip cooldown value that made it seem shorter than it actually is
General
* Champion kill experience increased by 10%.
* Death timers on Summoner's Rift increased by roughly 3 seconds at low levels.
* Summoner spells are now displayed on the scoreboard
* Latency will now properly display in the HUD
* Teleport or Blink abilities will no longer reset the leashing on monsters
* Duplicate items will no longer sell in slot order and can now be sold individually
* Buff bar updated to support up to 32 buffs
* Revamped the character stats screen to include Armor Penetration, Magic Penetration, Lifesteal, Spell Vamp, and Cooldown Reduction stats as well as reducing size and removing extraneous information
* Revealing a channeling Champion in the Fog of War will no longer reveal show them as idle
* Fixed a bug where orders and spell casts would be lost in rare instances
* Fixed a bug where the "Show HP Bars" menu option wasn't functioning correctly
* Fixed a bug where 'proc' effects like Malady and Madred's Bloodrazor could occasionally kill a champion through effects like Guardian Angel, Chronoshift, or Rebirth
* Fixed a bug where the attack timings of many characters were causing a slight delay before attacking.
* Fixed a bug where the "Hide Center HUD Wall" option was incorrectly named "Center HUD Wall Display"
* Fixed several client crashes
* Fixed several server crashes
Masteries
* Fixed a bug where the Tenacity mastery caused Cho'gath's Feast to not kill the target
Alors en gros, un nouveau perso (hybride).
Ashe est buffed grâce au remplacement de son ancien (complètement inutile) pouvoir : désormais en plus de l'or/minion gagné elle peut envoyer un aigle invulnérable scouter. Trop trop trop bien. En échange ses slows sont légèrement nerfed, ainsi que le temps de stun de son arrow.
Veigar est bien refondu, et vraisemblablement bien plus facile à jouer.
Blitzcrank Corki Pantheon buffed
Gangplank et Morgana rééquilibrés
Jax Soraka et Kayle nerfed
Cho gat débugué
Ezreal ne soigne plus, mais fait plus mal
Et un gros debug général. Par ailleurs les XP obtenus en killant des champions sont augementés de 10%, ce qui n'est pas négligeable.
Voilà !
Re: 1.0.0.94
salaud tu m'as cassé mon post pour mettre le tient !
Le Mat- Messages : 598
Date d'inscription : 31/05/2010
Re: 1.0.0.94
Je suis un monstre. J'ai quand même bien vérifié que tu n'avais pas donné d'infos absentes de ce post, hein.
Re: 1.0.0.94
J'ai pas compris pour Ashe si maintenant Volley ne déclenchait pas le frost ou bien si ça ne stackait pas avec frost, c'est-à-dire que volley+frost n'additionnent pas leurs ralentissements... A tester mais à mon avis c'est juste que ça stacke pas, donc toute petite nerf.
Autant dire que Ashe est encore plus OP !
Autant dire que Ashe est encore plus OP !
Re: 1.0.0.94
il y a une suite
nouvelle runes pour les champions en énergies.
Pas mal de up et nerf.
Heimer va moin bien pusher les tourelles avec ses touret...
nouvelle runes pour les champions en énergies.
Pas mal de up et nerf.
Heimer va moin bien pusher les tourelles avec ses touret...
- Spoiler:
New Energy Runes in the Store
Greater Seal of Meditation: +0.6 Energy regen/5 sec
Greater Seal of Lucidity: +1.05 Energy regen/5 sec at level 18
Greater Glyph of Acumen: +2 Energy
Greater Glyph of Sapience: +2.64 Energy at level 18
Greater Quintessence of Meditation: +1.5 Energy regen/5 sec
Greater Quintessence of Acumen: +4.9 Energy
PVP.net v1.13.29
First Win of the Day bonuses are now a flat 150 IP regardless of map type
Improved the "Average Wait Time" calculation while users are queued for a matchmade game
Queue dodge penalties have been increased to 6 minutes for the first offense and 15 minutes for the second and subsequent offenses
Twisted Treeline IP adjustment reduced to 22% from 30% to compensate for the average game time
Experience earned per game increased by 10% for Summoners over Level 10
Practice Game IP/XP adjustment reduced to 10% from 35%
Players will now receive XP/IP rewards for practice games with even team numbers for up to 6 games per day instead of 4 if your summoner level is greater than 10
Improved matchmaking efficiency under high load
Matchmaking now takes queue time into greater consideration
Fixed a bug where in some cases users will not get matched
Fixed several bugs where users were not receiving queue dodge penalties properly
Fixed a bug where Arranged Team chat rooms were not being created reliably
Fixed a bug where some users were not transitioning into Champion Select or into their games after the timer reached "0".
Fixed a bug where intermittent network disconnects caused a "Session Closed" message
Fixed an issue that was causing some users to see a blank screen after a game or in the Practice Game menu
League of Legends v1.0.0.94(b)
Anivia
Rebirth armor modification increased by 10 at all levels
Frost Bite range increased to 650 from 600
Flash Frost missile speed increased to 850 from 800
Flash Frost double-tap timer decreased slightly
Fixed a bug with Glacial Storm where additional damage ticks cost more mana than displayed in the tooltip
Base mana increased by 20
Akali
Twilight Shroud now grants addition magic resist equal to the armor values.
Twilight Shroud is now lasts for 8 seconds at all ranks
Ashe
Volley range reduced to 1200 from 1300
Volley damage reduced to 40/50/60/70/80 from 40/55/70/85/100
Dr. Mundo
Infected cleaver health cost increased to 30/50/70/90/110 from 20/35/50/65/80
Burning Agony crowd control reduction reduced to 15/20/25/30/35 from 25/30/35/40/45
Ezreal
Mystic Shot range reduced to 1100 from 1200
Mystic Shot damage percentage reduced to 110 from 120
Arcane Shift cooldown increased to 19/17/15/13/11 from 17/15/13/11/9
Heimerdinger
CH1 Concussion Grenade cooldown reduced to 12/11/10/9/8 from 14/13/12/11/10
H28G Evolution Turret now deals half damage to towers
Janna
Howling Gale cooldown modified to 14/13/12/11/10 from 10/10/10/10/10
Jax
Health per level reduced to 83 from 86
Base movement speed reduced to 325 from 330
Kayle
Intervention cooldown reduced to 90/75/60 from 150/120/90
Intervention duration reduced to 2/2.5/3 from 3/4/5
Shaco
Hallucination now deals half damage to turrets
Fixed a bug where Hallucinate clones would proc on-hit effects an extra time
Items
Archangel's Staff mana to ability power ratio increased to 3% from 2.5%
Innervating Locket's effects now only give half benefit to allies
Will of the Ancients will now grant double bonus to the holders if multiple members of a team have the item, like all other aura items
Changed all aura-granting items so that clones will not grant a double bonus to the aura holder. Clones with aura items otherwise interact the same with other champions.
Guardian Angel and Banshee's Veil will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their Guardian Angel and Banshee's Veil states to the main champion when created.
Clones that expire while being revived with Guardian Angel will no longer last permanently
Summoner Spells
Smite damage per level reduced to 25 from 35
Le Mat- Messages : 598
Date d'inscription : 31/05/2010
Re: 1.0.0.94
Bouh, on peut plus faire shaco avec stark qui a une double aura quand il se clone
Sinon Anivia encore buffed ; peut-être qu'elle va finir par être jouée.
Et Ashe, Heimer, Jax, Janna, Mundo, Ezreal nerfed un peu.
Sinon Anivia encore buffed ; peut-être qu'elle va finir par être jouée.
Et Ashe, Heimer, Jax, Janna, Mundo, Ezreal nerfed un peu.
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