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1.0.0.130 - Volibear

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1.0.0.130 - Volibear Empty 1.0.0.130 - Volibear

Message par makemashita Lun 28 Nov - 20:23

New Skins in the Store

Thunder Lord Volibear
Northern Storm Volibear
Silverfang Akali
Imperial Lux


League of Legends v1.0.0.130
Volibear, the Thunder’s Roar

Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.


Fizz

Urchin Strike's targeting updating to hit targets slightly earlier
Urchin Strike's attack component can no longer be dodged


Jarvan IV

Martial Cadence (Passive)
Damage changed to physical from magic
Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
No longer procs spell effects such as Rylai's or Spell Vamp
Increased the hitbox size of Demacian Standard when targeted by Dragon Strike


Karthus

Wall of Pain
Wall duration reduced to 5 seconds from 7
Now only affects a target once (instead of reapplying every pass through)
Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus


Kassadin

Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk


Katarina

Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active


Kog'maw

Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered
Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger
Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger


Riven

Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage.


Sivir (Remake)

General
Attack range increased to 500 from 425
Attack missile speed increased to 1400 from 1200
Updated her attack frames to be more responsive
Base attack speed reduced to .658 from .679
Base attack damage reduced to 49 from 52.11
Updated recommended items
Fleet of Foot (Passive) – Remake
Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
Boomerang Blade
Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Damage changed to physical from magic
Bonus attack damage ratio increased to 1.1 from 1.0
No longer has an ability power ratio
Ricochet - Remake
Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
On The Hunt
Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
Attack speed bonus changed to 30/45/60% from 30/60/90%
Allied attack speed gain increased to half of Sivir’s bonus from a third
Cooldown adjusted to 100/90/80 seconds from 90


Taric

Shatter ability power ratio increased to 0.6 from 0.4
Radiance ability power ratio increased to 0.7 from 0.6


Vayne

Fixed a couple small bugs introduced to Condemn with Fizz patch


Yorick

Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer


Items

Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
Madred's Razor
Proc chance increased to 20% from 15%
Proc damage reduced to 300 from 500
Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
Wriggle's Lantern proc damage reduced to 425 from 500


General

Chat window location will be now saved between games
Improved the targeting algorithms; it should now be much easier to select units that are obscured
Damage from lane minions to champions reduced by about 15%
Jungle Adjustments
Small camps now respawn faster, but have reduced rewards
Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
Ancient Golem camp experience increased slightly and gold reduced slightly
Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
Lizard Elder camp experience increased and gold reduced slightly
Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
Baron Nashor will now push wards away if you try to place one too close
Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro
makemashita
makemashita

Messages : 559
Date d'inscription : 31/05/2010

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Message par makemashita Mar 29 Nov - 23:14

Un hotfix est annoncé pour buff la jungle qui n'était plus guère qu'un jardin après le patch :
http://na.leagueoflegends.com/board/showthread.php?t=1543182
makemashita
makemashita

Messages : 559
Date d'inscription : 31/05/2010

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Message par makemashita Lun 5 Déc - 7:13

jungle hotfix :

Summoners,

Based on your feedback, we have made some changes to the jungle. See below for the release notes:

Increased total base Health in the jungle a bit, focusing on the larger monsters. This is to help accommodate single-target focused junglers.
Increased base Damage in the jungle a bit. This is to add some additional counter-jungling danger, as well as making sustain-based junglers, such as Warwick or Fiddlesticks, fill their specific niche again.
Increased Experience rewards of the jungle, both base and scaling. Simply put, this should make sure the jungler stays somewhere between the solo and duo lanes in most cases, as opposed to closer to the duo lane.
Reduced the Health scaling on the small golem camp. This is to adjust the difficulty/reward ratio on these monsters as the game goes on.
Moved around Gold and Experience rewards so that the Blue Wraith, the Giant Wolf, and the Medium Golem give a higher percentage of the reward for defeating their camp. This is a specific change to increase the viability of counter-jungling. Stealing big monsters will be more impactful.
Monsters now will start to accumulate more reward if they remain idle on the map for a certain amount of time. While we like there to be tradeoffs between ganking and farming, this should somewhat reduce the penalty of failed ganks and reward successful ganks more. Additionally, counter-junglers can steal these monsters and reset their “bank” of additional rewards.


We will continue to monitor the jungle changes, but please give these a try and see if they improve your experience. We’d like to thank everyone for their discussion and feedback on the new jungle. Everyone’s detailed feedback has helped us to continue making changes aimed at meeting our long-term gameplay goals while making your experience better.

Happy ganking!
makemashita
makemashita

Messages : 559
Date d'inscription : 31/05/2010

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