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1.0.0.126

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Message par makemashita Ven 30 Sep - 21:02

makemashita
makemashita

Messages : 559
Date d'inscription : 31/05/2010

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1.0.0.126 Empty Re: 1.0.0.126

Message par makemashita Mar 4 Oct - 19:19

League of Legends v1.0.0.126
Xerath, the Magus Ascendant

Ascended Form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.
Arcanopulse: Fires a long-range beam of energy, dealing magic damage to all targets hit.
Locus of Power: Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.
Mage Chains: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.


Karthus

Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied


LeBlanc

Fixed a bug where Ethereal Chains would not root Master Yi


Lee Sin

Sonic Wave
Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6
Attack damage ratio reduced to .9 from 1
Safe Guard range reduced to 700 from 750


Malphite

Brutal Strikes
Modified the shape and range of Brutal Strike's passive cleave component.
Added a visual indicator on targets hit by Brutal Strikes


Malzahar

Fixed a bug where Call of the Void would not finish casting if Malzahar died.
Nether Grasp
Fixed a bug where Nether Grasp couldn't break with distance
Nether Grasp will now stop channeling if the target becomes a zombie


Mordekaiser

Creeping Death now properly gives assists


Miss Fortune

Bullet Time now scales with attack damage and ability power


Morgana

Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35
Black Shield ability power ratio reduced to .7 from .8


Rammus

Fixed a bug where recommended items would not display for Rammus


Singed

Poison Trail linger time reduced to 3.25 from 3.5
Insanity Potion crowd control reduction lowered to 10/15/20% from 10/20/30%


Taric

Radiance cooldown reduced to 60 seconds at all ranks from 100/90/80


Tryndamere

Mocking Shout now properly gives assists if the slow is not applied


Warwick

Infinite Duress
Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly)
Infinite Duress will now stop channeling if the target becomes a zombie


The Crystal Scar

Ambient gold gain reduced by 7%
Reduced the time range of the respawns to help early winning teams finish games


General

Revised all item tooltips to have standardized vocabulary and formatting
Adjusted Quicksilver Sash's cooldown to properly reflect the tooltip
Creep camp minimap icons now update properly with all forms of vision
Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu.
Fixed a bug in which the ignite particles would persist forever in some circumstances.
makemashita
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Date d'inscription : 31/05/2010

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