1.0.0.116
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1.0.0.116
en gros :
1°) Refonte d'Allistar
Problèmes :
- Trop dépendant de Flash/Fantôme
- Trop compliqué de farmer avec
Solutions :
Stats de base : up MS (vitesse de déplacement), mana mais nerf PV et AD pour compenser
Nouveau passif : à chaque fois qu'il cast un sort, il peut traverser les unités, et deal des dommages en AoE aux deux unités les plus près
Atomisation :
- bénéficie d'une réduction de cooldown au fil du temps
- zone d'effet plus importante
- perd 0.5 sec sur le stun pour compenser
Coup de tête :
-up plus pertinent des stats au fil des levels (aka cela n'up plus que les dommages de base)
- peut désormais cibler des creeps en plus des héros
Analyse :
Ne jouant pas ce héros, c'est un peu compliqué d'en parler pour moi. Cependant, Riot a l'air de tenir au concept de roaming concernant celui-ci, et honnêtement sur ce plan là Allistar tiendra mieux la route à mon humble avis, surtout grâce aux modifications sur la MS et les réduc cooldown. Bref, comme le dit Phreak je crois, il devrait farmer et ganker un peu mieux, what else ?
2°) Fiddlesticks
Problème :
- trop dépendant de la chance pour son vent des ténèbres
Solutions :
Stats de base : up armure, MS
Terreur : augmentation du range pour lancer le sort
Drain : gain de vie moins important en early (le but est de pouvoir harass avec)
Vent des ténèbres :
- 5 rebonds à chaque level,
- seul les dommages et la réduc cooldown augmentent au fil des levels
- up de la durée du silence et du ratio d'AP
Rafale de corbeaux :
- perte de 25 dmg / level (aka 125/225/325 par sec désormais)
- up ratio AP
- up réduc cooldown
Analyse :
Riot touche ici à un des héros les moins viable du moment. Personellement les modifications ont l'air assez pertinentes : l'up de l'armure est censé permettre l'utilisation d'un fiddle jungle même malgré le nerf du drain, à côté de ça, Terreur et Vent des ténèbres seront plus efficace. Il faut toutefois voir ce que ça donne en chiffre pour tout ce qui est réduc cooldown, ratio ap ou durée du silence et test IG pour voir la viabilité de notre stick préféré !
3°) Gankplank
Problèmes :
- la mécanique de deny de Moral élevé
- pas assez de burst grâce au Pourparlers
- l'ulti peut se révéler très efficace tout comme complètement inutile
Solutions :
Moral élevé : on ne peut plus deny une creep pour avoir le buff, mais celui-ci se retrouve largement amélioré
Pourparlers :
- nerfs des dommages de base et de la réduc cooldown
- nécessite moins de mana et donnera plus d'or quand utilisé
Tir de barrage :
- zone plus petite, mais tout le monde à l'intérieur est ralentie (il fallait être touché par un boulet avant)
- nerf des dommages et du slow pour compenser
Analyse :
Le fait de deny (tué une creep ou un héros ami pour que les gugus d'en face n'ait pas d'or et moins d'exp) est un sujet très controversé concernant les MOBA. Cet espact du gameplay était présent dans DotA, qui était clairement la référence du genre avant l'arrivée de LoL. Concernant les devs du côté de chez Riot, c'est une mécanique qu'ils n'aiment pas du tout et qu'ils ont enlevé pour LoL, cela parraissait donc bizarre qu'un héros en profite, ce ne sera plus le cas désormais. Je ne me prononcerais pas trop là-dessus personellement.
A côté de ça, les modifications sont plutôt pertinentes, on farmera mieux avec le pourparlers qui deviendra sûrement plus fun à utiliser, et l'ulti devrait être beaucoup plus efficace si l'on arrive à laisser les adversaires à l'intérieur.
4°) Xin Zhao
Problèmes :
- trop bon en 1v1
- meurt trop rapidement en teamfight
Solutions :
Cri de guerre :
- augmentation du buff d'AS et des dommages de base
- l'AS sera dispo même quand le sort est en cooldown
Balayage incurvé (ulti) :
- les résistances et les dommages magiques apportés augmenteront selon le nombre d'adversaires touché par Balayage incurvé
Analyse :
Le but des devs est de rendre le héros plus consistant tout au long de la game : il sera plus rapide en jungle grâce aux modifications sur le Cri de Guerre, moins efficace en 1v1 ou il est imba, mais devrait être beaucoup + résistants en teamfight. A partir de là, et connaissant le héros, je pense qu'on peut dire assez aisément que les modifications sont pertinentes concernant ce héros.
KuroPotter- Messages : 336
Date d'inscription : 15/06/2010
Re: 1.0.0.116
New Skins in the Store
* Bilgerat Rumble
* Rumble in the Jungle
* Fiddle Me Timbers
* Dreadknight Nasus
PVP.net v1.34.12
* Users can now grant other members of their Ranked or Normal team permission to invite other users.
League of Legends v1.0.0.116
Rumble, The Mechanized Menace
* Flamespitter: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage.
* Scrap Shield: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase.
* Electro-Harpoon: Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased.
* The Equalizer (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.
* Junkyard Titan (Passive): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.
Alistar
* General
o Base movement speed increased to 305 from 300
o Base health reduced to 552 from 582
o Health per level reduced to 110 from 114
o Damage per level increased to 3.62 from 3.375
o Base damage reduced to 58.65 from 62.9
o Base mana increased to 253 from 225
o Mana per level increased to 38 from 33
* Trample (new Passive)
o Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (double damage to minions and monsters)
o Added new animations and particles for Trample
* Pulverize
o Damage reduced to 60/105/150/195/240 from 80/125/170/220/270
o Ability power ratio reduced to 0.8 from 1.0
o Cooldown changed to 17/16/15/14/13 from 15
o Range increased to 365 from 330
o Stun duration reduced to 0.5 seconds from 1 second (1 second knockup unchanged)
* Headbutt
o Improved Headbutt's targeting/direction against moving targets
o Headbutt can now target minions
o Damage reduced to 85/135/185/235/285 from 90/140/190/245/300
o Cooldown changed to 14/13/12/11/10 from 12
Brand
* Fixed a bug where Pyroclasm could sometimes fizzle if there was an enemy stealthed nearby
* For consistency with other chain missiles, Pyroclasm no longer is consumed by spell shields
Caitlyn
* Yordle Snap Trap
o Activation range increased to 150 from 125
o Mana cost reduced to 50 from 60
* 90 Caliber Net mana cost reduced to 75 from 90
* Ace In The Hole
o Mana cost reduced to 100 from 150.
o Range increased at early levels to 1900/2050/2200 from 1600/1900/2200
Ezreal
* Mystic Shot now has an additive 0.2 ability power ratio
* Trueshot Barrage now scales additively with both attack damage and ability power
Fiddlesticks
* General
o Base armor increased to 14.5 from 8.25
o Armor per level increased to 3.5 from 3
o Movement speed increased to 310 from 300
* Fear
o Range increased to 575 from 525
o Mana cost decreased to 65/75/85/95/105
* Drain
o Ability power ratio increased to .5 from .48
o Life Steal amount reduced to 60/65/70/75/80% from 100%
o Leash Range decreased to 650 from 700
* Dark Wind
o Damage adjusted to 65/85/105/125/145 from 100
o Ability power ratio increased to .45 from .35
o Dark Wind now bounces 5 times at all levels
o Cooldown adjusted to 15/14/13/12/11 from 14
o Projectile speed decreased to 1100 from 1200
* Crowstorm
o Damage decreased to 125/225/325 from 150/250/350
o Cooldown adjusted to 150/140/130 from 150
o Ability power ratio increased to .4 from .35
Gangplank
* General
o Movement Speed increased to 320 from 315
o Base mana increased to 255 from 239
o Mana per level increased to 40 from 34
* Raise Morale (remake)
o No longer targets a unit (Gangplank can no longer kill allied minions)
o Passive changed to 3/4/5/6/7% movement speed from 2/4/6/8/10% and 8/10/12/14/16 attack damage from 8/12/16/20/24
o Activating Raise Morale grants Gangplank 14/18/22/26/30% movement speed and 20/28/36/44/52 attack damage
o The activation also grants nearby allies 7/9/11/13/15% movement speed and 10/14/18/22/26 attack damage
o Duration reduced to 6 seconds from 10
o Mana cost changed to 50/55/60/65/70 from 60
* Cannon Barrage
o Reduced the size of the area affected by Cannon Barrage
o Now slows all enemies in the AoE for the duration, but slow reduced to 15/20/25% from 35/45/55%
o Reduced damage to 65/110/155 from 100/140/180
o Updated the random algorithm to not favor one quadrant over others
o Fixed a bug where the tooltip said it lasted for 8 seconds, but it actually lasted 7
* Parrrley
o Base damage reduced to 20/45/70/95/120 from 20/55/90/120/150
o Extra gold gain reduced to 4/6/8/10/12 from 4/7/10/13/16
o Cooldown reduced to 5 seconds from 6
o Mana cost reduced to 40/45/50/55/60 from 50/55/60/65/70
* Remove Scurvy base heal changed to 80/150/220/290/360 from 70/125/195/280/380
* Grog-Soaked Blade
o Damage increased to 6-23 per second from 5-18
o Fixed a bug where it applied 9 damage ticks instead of 10
Leblanc
* Fixed a bug where Mimic: Distortion would not properly show allies if it was ready to cast or not
Lee Sin
* Fixed a bug where Resonating Strike could follow the target over indefinite distance
Nocturne
* Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank
Ryze
* Overload mana ratio reduced to 8% from 10%
* Desperate Power spell vamp now scales to 15/20/25% from 15%
Sona
* Power Chord
o Diminuendo duration increased to 4 from 3
o Tempo slow amount increased to 40% from 25%
* Hymn of Valor's attack damage and ability power aura increased to 8/11/14/17/20 from 6/8/10/12/14
Trundle
* Fixed a bug where Rabid Bite could be dodged
Twisted Fate
* Pick a Card Blue Card mana restore increased to 65% from 50%
Udyr
* Tiger Stance's hit particle no longer plays on turrets
* Udyr's hands will now always display hand particles when his next attack will shred the target
Xin Zhao
* General
o Base Attack Damage increased to 59.1 from 52.3
o Attack Damage per level decreased to 3.1 from 3.3
o Fixed a bug where Three Talon Strike could be activated while it was still active
* Battle Cry
o Passive Attack Speed is no longer removed while the ability is on cooldown
o Attack Speed increased to 20/25/30/35/40% from 15/20/25/30/35%
* Crescent Sweep
o Armor and Magic Resist reduced to 25
o Now scales and gives 7/10/13 Armor and Magic Resist for each champion hit
Zilean
* Revised Zilean's idle animation loop
* Fixed a bug where Zilean's Chronoshift would sometimes not report to allies whether it was castable
Items
* Randuin's Omen
o Cloth Armor added to the recipe
o Armor increased to 75 from 55
o Total gold cost increased to 3075 from 2775
* Blasting Wand now shows an upgrade path into Void Staff instead of Archangel's Staff
General
* Revised tooltips for Anivia, Dr. Mundo, and Tryndamere
* Updated numerous character bios
* Updated the following 'move-to-unit' spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance
* Fixed a bug where Fear spells were slowing the target additively rather than multiplicatively
* Fixed a bug where Summoner Exhaust was slowing the target additively rather than multiplicatively
* Fixed a bug where Evelynn's new attack animations were playing too quickly
* Fixed a bug with Mordekaiser's Taunt animation
* Fixed a display issue with Kayle's Battleborn skin
* Changed the general frost slow particle (ie: Ashe's Frost Shot, Rylai's Crystal Scepter) to significantly reduce frame lag
* Improved the following spell particles: Trundle's Agony, Nunu's Absolute Zero
* Fixed a bug with the Sword of the Divine active particle
* Bilgerat Rumble
* Rumble in the Jungle
* Fiddle Me Timbers
* Dreadknight Nasus
PVP.net v1.34.12
* Users can now grant other members of their Ranked or Normal team permission to invite other users.
League of Legends v1.0.0.116
Rumble, The Mechanized Menace
* Flamespitter: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage.
* Scrap Shield: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase.
* Electro-Harpoon: Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased.
* The Equalizer (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.
* Junkyard Titan (Passive): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.
Alistar
* General
o Base movement speed increased to 305 from 300
o Base health reduced to 552 from 582
o Health per level reduced to 110 from 114
o Damage per level increased to 3.62 from 3.375
o Base damage reduced to 58.65 from 62.9
o Base mana increased to 253 from 225
o Mana per level increased to 38 from 33
* Trample (new Passive)
o Whenever Alistar casts a spell, he gains Trample for 3 seconds ignoring unit collision and dealing 10-23 (+10% ability power) area damage per second (double damage to minions and monsters)
o Added new animations and particles for Trample
* Pulverize
o Damage reduced to 60/105/150/195/240 from 80/125/170/220/270
o Ability power ratio reduced to 0.8 from 1.0
o Cooldown changed to 17/16/15/14/13 from 15
o Range increased to 365 from 330
o Stun duration reduced to 0.5 seconds from 1 second (1 second knockup unchanged)
* Headbutt
o Improved Headbutt's targeting/direction against moving targets
o Headbutt can now target minions
o Damage reduced to 85/135/185/235/285 from 90/140/190/245/300
o Cooldown changed to 14/13/12/11/10 from 12
Brand
* Fixed a bug where Pyroclasm could sometimes fizzle if there was an enemy stealthed nearby
* For consistency with other chain missiles, Pyroclasm no longer is consumed by spell shields
Caitlyn
* Yordle Snap Trap
o Activation range increased to 150 from 125
o Mana cost reduced to 50 from 60
* 90 Caliber Net mana cost reduced to 75 from 90
* Ace In The Hole
o Mana cost reduced to 100 from 150.
o Range increased at early levels to 1900/2050/2200 from 1600/1900/2200
Ezreal
* Mystic Shot now has an additive 0.2 ability power ratio
* Trueshot Barrage now scales additively with both attack damage and ability power
Fiddlesticks
* General
o Base armor increased to 14.5 from 8.25
o Armor per level increased to 3.5 from 3
o Movement speed increased to 310 from 300
* Fear
o Range increased to 575 from 525
o Mana cost decreased to 65/75/85/95/105
* Drain
o Ability power ratio increased to .5 from .48
o Life Steal amount reduced to 60/65/70/75/80% from 100%
o Leash Range decreased to 650 from 700
* Dark Wind
o Damage adjusted to 65/85/105/125/145 from 100
o Ability power ratio increased to .45 from .35
o Dark Wind now bounces 5 times at all levels
o Cooldown adjusted to 15/14/13/12/11 from 14
o Projectile speed decreased to 1100 from 1200
* Crowstorm
o Damage decreased to 125/225/325 from 150/250/350
o Cooldown adjusted to 150/140/130 from 150
o Ability power ratio increased to .4 from .35
Gangplank
* General
o Movement Speed increased to 320 from 315
o Base mana increased to 255 from 239
o Mana per level increased to 40 from 34
* Raise Morale (remake)
o No longer targets a unit (Gangplank can no longer kill allied minions)
o Passive changed to 3/4/5/6/7% movement speed from 2/4/6/8/10% and 8/10/12/14/16 attack damage from 8/12/16/20/24
o Activating Raise Morale grants Gangplank 14/18/22/26/30% movement speed and 20/28/36/44/52 attack damage
o The activation also grants nearby allies 7/9/11/13/15% movement speed and 10/14/18/22/26 attack damage
o Duration reduced to 6 seconds from 10
o Mana cost changed to 50/55/60/65/70 from 60
* Cannon Barrage
o Reduced the size of the area affected by Cannon Barrage
o Now slows all enemies in the AoE for the duration, but slow reduced to 15/20/25% from 35/45/55%
o Reduced damage to 65/110/155 from 100/140/180
o Updated the random algorithm to not favor one quadrant over others
o Fixed a bug where the tooltip said it lasted for 8 seconds, but it actually lasted 7
* Parrrley
o Base damage reduced to 20/45/70/95/120 from 20/55/90/120/150
o Extra gold gain reduced to 4/6/8/10/12 from 4/7/10/13/16
o Cooldown reduced to 5 seconds from 6
o Mana cost reduced to 40/45/50/55/60 from 50/55/60/65/70
* Remove Scurvy base heal changed to 80/150/220/290/360 from 70/125/195/280/380
* Grog-Soaked Blade
o Damage increased to 6-23 per second from 5-18
o Fixed a bug where it applied 9 damage ticks instead of 10
Leblanc
* Fixed a bug where Mimic: Distortion would not properly show allies if it was ready to cast or not
Lee Sin
* Fixed a bug where Resonating Strike could follow the target over indefinite distance
Nocturne
* Fixed a bug where Paranoia would follow targets over variable amounts of distance depending on spell rank
Ryze
* Overload mana ratio reduced to 8% from 10%
* Desperate Power spell vamp now scales to 15/20/25% from 15%
Sona
* Power Chord
o Diminuendo duration increased to 4 from 3
o Tempo slow amount increased to 40% from 25%
* Hymn of Valor's attack damage and ability power aura increased to 8/11/14/17/20 from 6/8/10/12/14
Trundle
* Fixed a bug where Rabid Bite could be dodged
Twisted Fate
* Pick a Card Blue Card mana restore increased to 65% from 50%
Udyr
* Tiger Stance's hit particle no longer plays on turrets
* Udyr's hands will now always display hand particles when his next attack will shred the target
Xin Zhao
* General
o Base Attack Damage increased to 59.1 from 52.3
o Attack Damage per level decreased to 3.1 from 3.3
o Fixed a bug where Three Talon Strike could be activated while it was still active
* Battle Cry
o Passive Attack Speed is no longer removed while the ability is on cooldown
o Attack Speed increased to 20/25/30/35/40% from 15/20/25/30/35%
* Crescent Sweep
o Armor and Magic Resist reduced to 25
o Now scales and gives 7/10/13 Armor and Magic Resist for each champion hit
Zilean
* Revised Zilean's idle animation loop
* Fixed a bug where Zilean's Chronoshift would sometimes not report to allies whether it was castable
Items
* Randuin's Omen
o Cloth Armor added to the recipe
o Armor increased to 75 from 55
o Total gold cost increased to 3075 from 2775
* Blasting Wand now shows an upgrade path into Void Staff instead of Archangel's Staff
General
* Revised tooltips for Anivia, Dr. Mundo, and Tryndamere
* Updated numerous character bios
* Updated the following 'move-to-unit' spells so they will fail less often: Aegis of Zeonia, Audacious Charge, Bandage Toss, Bladesurge, Cataclysm, Demacian Standard + Dragon Strike, Headbutt, Heroic Charge, Leap Strike, Paranoia, Resonating Strike, Safeguard, and Twisted Advance
* Fixed a bug where Fear spells were slowing the target additively rather than multiplicatively
* Fixed a bug where Summoner Exhaust was slowing the target additively rather than multiplicatively
* Fixed a bug where Evelynn's new attack animations were playing too quickly
* Fixed a bug with Mordekaiser's Taunt animation
* Fixed a display issue with Kayle's Battleborn skin
* Changed the general frost slow particle (ie: Ashe's Frost Shot, Rylai's Crystal Scepter) to significantly reduce frame lag
* Improved the following spell particles: Trundle's Agony, Nunu's Absolute Zero
* Fixed a bug with the Sword of the Divine active particle
makemashita- Messages : 559
Date d'inscription : 31/05/2010
Re: 1.0.0.116
trop bien ! Ezreal, Xin, Fiddle, Gankplank, Caitlyn, Sona, Alistar reçoivent des buffs/tweaks bien mérités, j'ai hâte d'essayer tout ça.
Re: 1.0.0.116
franchement je ne sais pas si c'est vraiment un up d'alistar en regardant bien il le up pas vraiment en dégâts le nerf sur le stun (mais augmente un peu la portée) nerf des dégâts sur ses 2 sort d'attaque (ainsi que les ratio de puissance) malgré une réduction de délais intéressante seulement au niveau 4. Le passif est sympa mais rare sont les alistar joué en puissance et non tank. En bref je le prend plus pour un nerf qu'un up et ça me dégoute pas mal...
Soulburner- Messages : 39
Date d'inscription : 21/11/2010
Re: 1.0.0.116
pas trop d'accord avec toi sur alistar, a priori.
si tu cherches un nerf dans les refontes de persos, regarde plutôt du côté de gangplank
pour ma part, j'aime bien ce patch!
si tu cherches un nerf dans les refontes de persos, regarde plutôt du côté de gangplank
pour ma part, j'aime bien ce patch!
makemashita- Messages : 559
Date d'inscription : 31/05/2010
Re: 1.0.0.116
-Un parley de plus sur 6, j'appelle ca +20% de dégats.
-6 parrley par vague de creep contre 5 avant, j'appelle ca un augmentation de la capacité de farm "safe" de GP. Pour peu que tu puisse pas aller au cac, c'est une ENORME augmentation de l'income de GP en early.
-Plus de random slow sur l'ulti, j'appelle ca un up de la capacité de chase de GP
-Meilleur heal sur les lvl 1-4 du heal, j'appelle ca un up du heal en laning
+20 ad, +7%, et plus besoin de creep pour activer le E, j'appelle ca un up de GP
A propos de la whine sur GP...
KuroPotter- Messages : 336
Date d'inscription : 15/06/2010
Re: 1.0.0.116
D'accord avec Soulburner au sujet d'Alistar : pour l'instant, ça ressemble bcp plus à un nerf qu'à un buff ! (je précise que je l'ai pas encore joué, donc c'est à tester in situ)
Le passif est bcp plus intéressant maintenant, ok. Mais pour le reste : cooldowns augmentés dans les premiers niveaux + dégats diminués + stun réduit, ça diminue vraiment l'utilité de la vache...
Ceci dit, ptet que ça rééquilibre quand même l'ensemble (son stun était vraiment super puissant...)
Le passif est bcp plus intéressant maintenant, ok. Mais pour le reste : cooldowns augmentés dans les premiers niveaux + dégats diminués + stun réduit, ça diminue vraiment l'utilité de la vache...
Ceci dit, ptet que ça rééquilibre quand même l'ensemble (son stun était vraiment super puissant...)
gwellarion- Messages : 62
Date d'inscription : 31/05/2010
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