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1.0.0.113

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Message par makemashita Dim 13 Mar - 20:07

makemashita
makemashita

Messages : 559
Date d'inscription : 31/05/2010

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Message par makemashita Lun 14 Mar - 19:54

New Skins in the Store

* Frozen Terror Nocturne
* Void Nocturne
* Leprechaun Veigar
* Battle Regalia Poppy


PVP.net v1.31.27

* Made several usability improvements to the Join Custom Game screen
* Private games are now hidden by default. There's a new checkbox to show them
* Made improvements to the Login Queue UI
* Login Music checkbox now saves correctly between sessions
* The player list in the end of game screen will now correctly always show all of your teammates
* The "View Profile" button in personal messages now works correctly
* Fixed several bugs with viewing runepages when a match is found that was causing bad behavior


League of Legends v1.0.0.113
Nocturne, the Eternal Nightmare

* Duskbringer: Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
* Shroud of Darkness: Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
* Unspeakable Horror: Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
* Paranoia (Ultimate): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
* Umbra Blades (Passive): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.


Akali

* Adjusted Twin Disciplines to trigger at 9.5 AD and 19.5 AP to account for rounding


Anivia

* Glacial Storm mana cost reduced to 75 at all ranks from 75/125/175
* Updated all of Anivia's animations to be less frigid


Caitlyn

* Headshot now requires 8/7/6 attacks to trigger at level 1/7/13 respectively from 8 attacks at all levels


Cho'Gath

* Feral Scream damage reduced to 75/125/175/225/275 from 80/130/180/240/300
* Vorpal Spikes
o Damage increased to 20/35/50/65/80 from 20/30/40/50/60
o Ability power ratio increased to .3 from .2
* Feast
o Damage reduced to 300/475/650 from 300/550/800.
o Ability power ratio increased to .7 from .5
* Carnivore mana received on kill has been reduced by 50%
* Base health reduced to 520 from 550
* Base armor reduced to 19 from 21


Evelynn

* Fixed a bug where Hate Spike's tooltip showed the damage incorrectly at earlier ranks


Galio

* Righteous Gust mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100


Gragas

* Barrel Roll damage reduced to 85/135/185/235/285 from 100/150/200/250/300
* Drunken Rage mana restored while channeling reduced to 30/45/60/75/90 from 40/55/70/85/100


Irelia

* Equilibrium Strike
o Damage reduced to 80/130/180/230/280 from 80/135/190/245/300
o Cooldown reduced to 8 seconds from 9
o Ability ratio reduced to .5 from 1
* Transcendent Blades damage reduced to 85/135/185 from 90/140/190
* Base health reduced to 515 from 575
* Movement speed reduced to 320 from 330


Jarvan IV

* Golden Aegis' PVP.net description no longer states it triggers automatically


Kassadin

* Force Pulse
o Damage reduced to 60/115/170/225/280 from 60/120/180/240/300
o Cooldown increased to 6 seconds from 5
o Ability power ratio reduced to .7 from .8
* Riftwalk ability power ratio increased to .5 from .4
* Void Stone damage reduction reduced to 10% from 15%


Lux

* Prismatic Barrier shield increased to 60/85/110/135/160 from 50/75/100/125/150
* Finales Funkeln ability power ratio reduced to .75 from .85


Malphite

* Granite Shield Increased the re-use time of your shield reactivating upon taking damage to 12 seconds from 8.
* Ground Slam bonus damage based on armor decreased to 50% from 70%


Maokai

* Arcane Smash damage increased to 70/115/160/205/250 from 50/95/140/185/230
* Twisted Advance damage increased to 80/115/150/185/220 from 80/110/140/170/200
* Sapling Toss lifetime increased to 35 from 25 seconds.
* Vengeful Maelstrom
o Casting delay reduced by 50%
o Initial mana cost changed to a static 75 from 75/125/175
o Continual mana cost changed to a static 30 from 30/35/40 per second


Mordekaiser

* Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended


Singed

* Armor per level decreased to 3.5 from 4.2


Sion

* Death's Caress damage and shield reduced to 100/150/200/250/300 from 110/160/210/260/310
* Base health reduced to 507 from 577
* Base health regeneration decreased to 1.58 per 5 seconds from 1.62
* Health regeneration per level reduced to 0.19 from .2


Sivir

* Fixed a bug where Fleet of Foot had stopped working


Sona

* Power Chord now deals 14 damage + 9 x lvl (from 24 + 12x bonus magic damage) in bonus magic and a bonus effect depending on Sona's last song played.
* Hymn of Valor
o Base damage reduced to 50/100/150/200/250 from 60/110/160/210/260
o Ability power ratio increased to .7 from .5
o Mana cost changed to 75 from 65/70/75/80/85
o Power Chord - Stacatto: Deals double power chord damage
* Aria of Perseverance
o Base heal increased to 35/70/105/140/175 from 30/55/80/105/130
o Ability power ratio reduced to .35 from .5
o Mana cost normalized to 75 from 65/70/75/80/85
o Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds
* Song of Celerity
o Mana cost changed to 75 from 65/70/75/80/85
o Power Chord - Tempo: Slows the target by 25% for 2 seconds
* Crescendo
o Cooldown decreased to 140/120/100 from 170/150/130
o Ability power ratio increased to .8 from .7


Veigar

* Added a funky new dance for Veigar - rock on!


Zilean

* Time Bomb
o Mana cost increased to 70/85/100/115/130 from 60/75/90/105/120
o Base damage reduced to 90/145/200/260/320 from 100/155/210/270/330
* Chrono Shift
o Base revive increased to 600/850/1100 from 500/750/1000
o Ability power ratio reduced to 2 from 3
o Buff duration reduced to 7 from 10


Items

* Banshee's Veil refresh time increased to 45 seconds from 30 seconds.
* Doran's Blade
o Fixed a bug where Doran's Blade was providing an unintended effect
o Damage increased to 10 from 9


General

* Experience
o When more than 1 champion is sharing experience, 10% extra experience is split among all targets
o Two champions each gain 55%, up from 50%
o Three champions each gain 36.7%, up from 33.3%
o Four champions each gain 27.5%, up from 25%
o Five champions each gain 22%, up from 20%
* Death timers increased slightly for levels 4-17
* Minions
o Cannon and super minion turret resistance returned to 50% from 65%
o Minions now deal 50% damage to turrets from 60%
o Cannon minions now start spawning every other wave after every 35 minutes, increased from 20
* Effects that prevent you from dying will now always occur in a set order
o Undying Rage
o Chronoshift
o Guardian Angel
o Rebirth

makemashita
makemashita

Messages : 559
Date d'inscription : 31/05/2010

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Message par KuroPotter Mar 15 Mar - 5:37

Maokai enfin buff...
ses bombes deviennent de vraies mini wards, le maokai support commence a trouver de l'interet...
Kassa nerf, normal...
reequilibrage des off tanks en solo lane VITAL...merci riot pour un fois sans ironie...

pas mal le patch au final...
KuroPotter
KuroPotter

Messages : 336
Date d'inscription : 15/06/2010

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Message par makemashita Mar 15 Mar - 5:46

par contre, avec l'arrivée de nocturne, je me demande comment les squishy sans escape à la miss fortune vont rester viable!
et comme je ne vois pas de solution, je vais acheter nocturne et mettre mf au placard
makemashita
makemashita

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Date d'inscription : 31/05/2010

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Message par Suelerium Mar 15 Mar - 8:41

Super patch, une fois de plus. Beau buff de Maokai. Des petites nerfs par ci par là, mais rien de super massif : ils ont peut-être enfin compris qu'il fallait nerf les persos un peu trop forts, pas les rendre injouables !

A part ça, je vais me mettre à Sona : ils lui ont ajouté un mécanisme bien sympa et sûrement très intéressant et fin à utiliser (à la Udyr (oui, c'est un perso fin)).
Suelerium
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Date d'inscription : 31/05/2010

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Message par KuroPotter Mer 16 Mar - 20:58

Les 35s de bombes de Maokai, c'est un pur bonheur..
une balise active de 35s, parfaite quand tu connais les timings de fin de jungle, pour chasser les mecs des fougeres quand ils ont le harass au double stun qui te bloque en tourelle, pour preparer les teamfights (une petit bombe placee a la seconde tour, et quand ils backent low life, hop, un kill...

un des pouvoirs les plus fun que j'ai eu a jouer avec le Pick a Card de TF...
KuroPotter
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Date d'inscription : 15/06/2010

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