1.0.0.110
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Re: 1.0.0.110
Nerf de la mana et du life regen....
Augmentation du prix des doran....
Nerf des runes de vie .....
mmm le résultat va être hardcore je sent...
J'entend déjà Manu gueuler sur Riot à chaque début de partie.
Augmentation du prix des doran....
Nerf des runes de vie .....
mmm le résultat va être hardcore je sent...
J'entend déjà Manu gueuler sur Riot à chaque début de partie.
Le Mat- Messages : 598
Date d'inscription : 31/05/2010
Re: 1.0.0.110
League of Legends v1.0.0.110
Karma, the Enlightened One
* Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
* Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage. Karma strengthens the bond to double the effect of the movement speed modifier.
* Soul Shield: Karma summons a protective shield that absorbs incoming damage. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
* Mantra: Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
* Inner Flame (passive): Karma gains increased Ability Power corresponding to her % of missing Health.
Akali
* Twin Disciplines no longer deals bonus damage to towers
Cassiopeia
* Twin Fang range increased to 700 from 675
Ezreal
* Rising Spell Force now has a particle to indicate the amount of stacks
* Fixed a tooltip bug that stated Ezreal was gaining 15% per stack instead of 10%
* Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast
Galio
* Resolute Smite's area of effect size and projectile speed have been increased slightly
Gragas
* Fixed a bug where Barrel Roll was not properly drawing aggro from towers and monsters
Jax
* Fixed a bug where Jax would lose health while leveling in some instances
Katarina
* Death Lotus
o Base Damage per dagger increased to 50/65/80 from 40/50/60
o Ability power ratio reduced to .25 from .3
o Attack damage ratio reduced to .5 from .55
Miss Fortune
* Fixed a bug where Strut sometimes wouldn't show a particle while active
* Fixed a bug with Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage
Mordekaiser
* Fixed a bug with Iron Man where the tooltip said it had 5% decay but was actually 3%
* Shield generation increased to 25/27.5/30% from 20/25/30%
Olaf
* Fixed a bug where Undertow could not deal damage to the same target within 1 second of the previous hit
Rammus
* Powerball slow duration reduced to 3 seconds from 4
* Powerball slow percent reduced to 20/25/30/35/40 from 28/36/44/52/60
Renekton
* Cull the Meek
o Cooldown changed to 8 seconds from 12/11/10/9/8
o Base damage increased to 60/90/120/150/180 from 40/70/100/130/160
o Attack Damage ratio increased to 0.8 from 0.6
o Healing reduced to 7.5% from 15% (Fury-enhanced heal unaffected)
o Champion healing increased to 4x from 3x
* Ruthless Predator cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10
* Slice and Dice armor reduction changed to 15/17.5/20/22.5/25% from 10/15/20/25/30
* General
o Health per level increased to 87 from 82
o Base health increased to 513 from 508
o Armor per level increased to 3.8 from 3.2
o Base armor increased to 19 from 17.2
* Fixed a bug where Renekton was gaining bonus attack damage while wounded
Shaco
* Fixed a bug where Deceive could be dodged
Soraka
* Astral Blessing
o Base heal changed to 60/120/180/240/300 from 80/130/180/230/280
o Ability power ratio reduced to 0.9 from 1
o Buff duration reduced to 4 from 9
o Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35
* Removed Innervating Locket from her tips
Teemo
* Move Quick - Ability Rework
o Passive - Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret
o Active - Teemo gains double his passive move speed for 4 seconds. This bonus is not lost on hit
Vladimir
* Sanguine Pool
o Slow percentage reduced to 40% from 50%
o Slow duration reduced to 1 second from 1.5 seconds
* Tides of Blood health cost reduced to 30/40/50/60/70 from 30/45/60/75/90
* Fixed a bug where Vladimir would lose health when leveling in some instances
Items
* Boots of Speed now shows Ionian Boots of Lucidity as a build option instead of Ninja Tabi
* Doran's Shield
o Cost increased to 475 from 435
o Armor increased to 9 from 8
o Health regen per 5 seconds increased to 10 from 8
* Doran's Blade
o Cost increased to 475 from 435
o Damage increased to 9 from 8
* Doran's Ring
o Cost increased to 475 from 435
o Mana regen per 5 seconds increased to 5 from 4
* Last Whisper cost increased to 2290 from 2090
* Fixed a bug with Lich Bane where the cost was inadvertently increased and the mana gain lowered
* Rabadon's Deathcap cost increased to 3600 from 3400
Summoner Spells
* Rally
o Fixed a bug where Rally provided ability power whether or not you had the mastery
o Fixed a bug where Rally was granting less ability power and attack damage than it stated
o Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level
Masteries
* Strength of Spirit mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds
* Meditation mana regeneration reduced by 40%
* Veteran's Scars health reduced to 12/24/36/48 from 15/30/45/60
Runes
* Clarity Runes reduced in effectiveness by about 33%
* Quintessences of Fortitude reduced in effectiveness by about 20%
General
* Fixed several spells that did not preload properly, causing a delay the first time used in game
* Adjusted many champions' PVP.net attack, defense, spell, and difficulty ratings
* Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate
* Updated many Champion's recommended item lists
* All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2
* Dragon is now immune to disables
Karma, the Enlightened One
* Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
* Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage. Karma strengthens the bond to double the effect of the movement speed modifier.
* Soul Shield: Karma summons a protective shield that absorbs incoming damage. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
* Mantra: Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
* Inner Flame (passive): Karma gains increased Ability Power corresponding to her % of missing Health.
Akali
* Twin Disciplines no longer deals bonus damage to towers
Cassiopeia
* Twin Fang range increased to 700 from 675
Ezreal
* Rising Spell Force now has a particle to indicate the amount of stacks
* Fixed a tooltip bug that stated Ezreal was gaining 15% per stack instead of 10%
* Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast
Galio
* Resolute Smite's area of effect size and projectile speed have been increased slightly
Gragas
* Fixed a bug where Barrel Roll was not properly drawing aggro from towers and monsters
Jax
* Fixed a bug where Jax would lose health while leveling in some instances
Katarina
* Death Lotus
o Base Damage per dagger increased to 50/65/80 from 40/50/60
o Ability power ratio reduced to .25 from .3
o Attack damage ratio reduced to .5 from .55
Miss Fortune
* Fixed a bug where Strut sometimes wouldn't show a particle while active
* Fixed a bug with Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage
Mordekaiser
* Fixed a bug with Iron Man where the tooltip said it had 5% decay but was actually 3%
* Shield generation increased to 25/27.5/30% from 20/25/30%
Olaf
* Fixed a bug where Undertow could not deal damage to the same target within 1 second of the previous hit
Rammus
* Powerball slow duration reduced to 3 seconds from 4
* Powerball slow percent reduced to 20/25/30/35/40 from 28/36/44/52/60
Renekton
* Cull the Meek
o Cooldown changed to 8 seconds from 12/11/10/9/8
o Base damage increased to 60/90/120/150/180 from 40/70/100/130/160
o Attack Damage ratio increased to 0.8 from 0.6
o Healing reduced to 7.5% from 15% (Fury-enhanced heal unaffected)
o Champion healing increased to 4x from 3x
* Ruthless Predator cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10
* Slice and Dice armor reduction changed to 15/17.5/20/22.5/25% from 10/15/20/25/30
* General
o Health per level increased to 87 from 82
o Base health increased to 513 from 508
o Armor per level increased to 3.8 from 3.2
o Base armor increased to 19 from 17.2
* Fixed a bug where Renekton was gaining bonus attack damage while wounded
Shaco
* Fixed a bug where Deceive could be dodged
Soraka
* Astral Blessing
o Base heal changed to 60/120/180/240/300 from 80/130/180/230/280
o Ability power ratio reduced to 0.9 from 1
o Buff duration reduced to 4 from 9
o Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35
* Removed Innervating Locket from her tips
Teemo
* Move Quick - Ability Rework
o Passive - Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret
o Active - Teemo gains double his passive move speed for 4 seconds. This bonus is not lost on hit
Vladimir
* Sanguine Pool
o Slow percentage reduced to 40% from 50%
o Slow duration reduced to 1 second from 1.5 seconds
* Tides of Blood health cost reduced to 30/40/50/60/70 from 30/45/60/75/90
* Fixed a bug where Vladimir would lose health when leveling in some instances
Items
* Boots of Speed now shows Ionian Boots of Lucidity as a build option instead of Ninja Tabi
* Doran's Shield
o Cost increased to 475 from 435
o Armor increased to 9 from 8
o Health regen per 5 seconds increased to 10 from 8
* Doran's Blade
o Cost increased to 475 from 435
o Damage increased to 9 from 8
* Doran's Ring
o Cost increased to 475 from 435
o Mana regen per 5 seconds increased to 5 from 4
* Last Whisper cost increased to 2290 from 2090
* Fixed a bug with Lich Bane where the cost was inadvertently increased and the mana gain lowered
* Rabadon's Deathcap cost increased to 3600 from 3400
Summoner Spells
* Rally
o Fixed a bug where Rally provided ability power whether or not you had the mastery
o Fixed a bug where Rally was granting less ability power and attack damage than it stated
o Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level
Masteries
* Strength of Spirit mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds
* Meditation mana regeneration reduced by 40%
* Veteran's Scars health reduced to 12/24/36/48 from 15/30/45/60
Runes
* Clarity Runes reduced in effectiveness by about 33%
* Quintessences of Fortitude reduced in effectiveness by about 20%
General
* Fixed several spells that did not preload properly, causing a delay the first time used in game
* Adjusted many champions' PVP.net attack, defense, spell, and difficulty ratings
* Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate
* Updated many Champion's recommended item lists
* All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2
* Dragon is now immune to disables
makemashita- Messages : 559
Date d'inscription : 31/05/2010
Re: 1.0.0.110
Sympa, ça va changer pas mal de choses. Peu de mouvement sur les champions (à part un bon nerf de rammus et un gros boost du croco) ; par contre les items de doran sont plus chers, empêchant de commencer avec doran+popo : si tu prends un item de doran, tu peux rien prendre d'autre, ce qui me semble logique ; et groooos nerf des runes/masteries de regen mana, pour rendre un peu moins complètement nuls les objets de regen mana. Pourquoi pas. J'avoue que ça va me souler, j'ai toujours compté sur runes+masteries pour le regen mana, jamais sur les items, là va falloir changer d'habitudes.
Bref, gj Riot, comme d'hab. Hâte de rentrer à Paris pour tester tout ça.
Bref, gj Riot, comme d'hab. Hâte de rentrer à Paris pour tester tout ça.
Re: 1.0.0.110
la regen mana de base etait généralement de 0.9 +0.1 par lvl.
c'est un buff conséquent, en fait
c'est un buff conséquent, en fait
makemashita- Messages : 559
Date d'inscription : 31/05/2010
Re: 1.0.0.110
ok, donc buff de la regen de base, nerf de la regen des runes/masteries ; je comprend pas trop le but, mais pourquoi pas.
Re: 1.0.0.110
Sais pas trop quoi en penser...
nerfer les runes pour augmenter les ratios des chars...
dommage pour mundo avec qui les runes de regen etaient juste OP...(j'ai testé avec blue/jaune en regen HP + quint/marques en PV, insane le early)
pour la regen mana en revanche, ca fait chier pour mon Kayle avec lequel je compte enormement sur les runes en early...
pour les doran en revanche, quel gros plus pour mon TF actuel, qui commence par des boots et rune de degats en force...en face les ashe vont plier rapidement...
ca change aussi, enfin, accroit, la puissance d'une jungle rapide...
sans popos, le jungler va avoir des opportunites monstrueuses...
les ignites vont devenir legion en early...
nerfer les runes pour augmenter les ratios des chars...
dommage pour mundo avec qui les runes de regen etaient juste OP...(j'ai testé avec blue/jaune en regen HP + quint/marques en PV, insane le early)
pour la regen mana en revanche, ca fait chier pour mon Kayle avec lequel je compte enormement sur les runes en early...
pour les doran en revanche, quel gros plus pour mon TF actuel, qui commence par des boots et rune de degats en force...en face les ashe vont plier rapidement...
ca change aussi, enfin, accroit, la puissance d'une jungle rapide...
sans popos, le jungler va avoir des opportunites monstrueuses...
les ignites vont devenir legion en early...
KuroPotter- Messages : 336
Date d'inscription : 15/06/2010
Re: 1.0.0.110
à vrai dire, vu comme ils montent les stats de base la régén mana en early sera plus forte qu'auparavant avec ou sans runes!pour la regen mana en revanche, ca fait chier pour mon Kayle avec lequel je compte enormement sur les runes en early...
ils font ce changement notamment pour les joueurs qui ne sont pas niveau 30. histoire que leur dps soit viable sans avoir à passer par manamune
l'idée est que si vous gardez vos runes de mana, l'effet en jeu sera minime, en principe (genre léger buff de la régén en early, leger nerf en late)
sinon, ca peut etre l'occasion de se pencher vers des runes de flat mana pour agrandir son pool en comptant sur la régén mana désormais décente de tous les persos...
makemashita- Messages : 559
Date d'inscription : 31/05/2010
Re: 1.0.0.110
je trouve ca fou que RIOT fasse des modifs pour promouvoir les joueurs qui sont pas 30...
ceux qui ont depense du fric dans le jeu pour des bonus PI afin d'acheter les runes, comme moi, sont tres mecontents de ce genre d'initiatives...
on me dira "c'est ton choix aussi de depsner des thunes"...oui, en effet...comme c'est le choix des autres de ne pas le faire, sauf que moi j'ai pas eu de boost de runes pour m'arranger au final...
et ceux qui sont pas 30, bah rien a foutre, que le matchmaking soit mieux fait, ca changera deja la donne...
ceux qui ont depense du fric dans le jeu pour des bonus PI afin d'acheter les runes, comme moi, sont tres mecontents de ce genre d'initiatives...
on me dira "c'est ton choix aussi de depsner des thunes"...oui, en effet...comme c'est le choix des autres de ne pas le faire, sauf que moi j'ai pas eu de boost de runes pour m'arranger au final...
et ceux qui sont pas 30, bah rien a foutre, que le matchmaking soit mieux fait, ca changera deja la donne...
KuroPotter- Messages : 336
Date d'inscription : 15/06/2010
Re: 1.0.0.110
Bon, j'ai testé sur le ricain cette nuit...
dieu que les earlys changent...sans doran + popo les skills et runes deviennent un atout majeur...
me suis tapé une ligne garen/jax...ca envoie du paté quand tu n'a plus la popo de base...
niveau mana, ca passe, avec Tf j'ai eu peu de soucis de mana supplementaires a la normale...regen vraiment correcte sans runes...
en revanche, le boots+popo pour le mid est destructeur, possibilite de harass de prendre des risques, tout en ayant une surete d'escape et de heal...
dieu que les earlys changent...sans doran + popo les skills et runes deviennent un atout majeur...
me suis tapé une ligne garen/jax...ca envoie du paté quand tu n'a plus la popo de base...
niveau mana, ca passe, avec Tf j'ai eu peu de soucis de mana supplementaires a la normale...regen vraiment correcte sans runes...
en revanche, le boots+popo pour le mid est destructeur, possibilite de harass de prendre des risques, tout en ayant une surete d'escape et de heal...
KuroPotter- Messages : 336
Date d'inscription : 15/06/2010
Re: 1.0.0.110
Je vais voir si avec ce buff le croco deviendra plus intéressant à jouer.
Maintenant que j'ai économisé plein de pts de nombreux champions me font de l'oeil.
Karma a l'air pas mal du tout.
Maintenant que j'ai économisé plein de pts de nombreux champions me font de l'oeil.
Karma a l'air pas mal du tout.
Le Mat- Messages : 598
Date d'inscription : 31/05/2010
Re: 1.0.0.110
Les commentaires d'Elementz sur ce patch, sans grand intérêt.
Il approuve les changements sur les items de Doran, qui vont permettre au early game d'être un peu moins barbant, avec plus de kills, etc.
Le seul truc intéressant de la vid, c'est ses conseils sur les top ban :
- Zilean
- Rammus
- Shen
- Sivir
- Vlad
- Janna
Et éventuellement ses pronostics sur les persos qu'il faut s'attendre à voir plus souvent dans la semaine à venir :
- Renekton
- Soraka
- Karma
- Katarina
Il approuve les changements sur les items de Doran, qui vont permettre au early game d'être un peu moins barbant, avec plus de kills, etc.
Le seul truc intéressant de la vid, c'est ses conseils sur les top ban :
- Zilean
- Rammus
- Shen
- Sivir
- Vlad
- Janna
Et éventuellement ses pronostics sur les persos qu'il faut s'attendre à voir plus souvent dans la semaine à venir :
- Renekton
- Soraka
- Karma
- Katarina
Re: 1.0.0.110
lol ça fait un peu prédiction à 2 balles quand même :
Le nouveau perso et le perso d'avant gratos cette semaine.
Pour Soraka je confime que maintenant avec la plus grande difficulté de regen en early avoir une healeuse avec soit c'est énorme.
Hier soir j'ai fais un early avec Malphite et Soraka en team mate contre Xin et Garen... Et ben ils devaient back régulièrement pour regen, pas nous.
Le nouveau perso et le perso d'avant gratos cette semaine.
Pour Soraka je confime que maintenant avec la plus grande difficulté de regen en early avoir une healeuse avec soit c'est énorme.
Hier soir j'ai fais un early avec Malphite et Soraka en team mate contre Xin et Garen... Et ben ils devaient back régulièrement pour regen, pas nous.
Le Mat- Messages : 598
Date d'inscription : 31/05/2010
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