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1.0.0.114

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Message par makemashita Ven 25 Mar - 23:52

For this patch, we’re mainly focusing on bug fixes, as well as some more buffs to several champions. The reason we went for this focus was to prepare for the upcoming patch, in which we’re preparing some interesting solutions to damage-vs-defense, counters to tank-stacked teams, and other larger balance changes.

We added an extra maximum Yordle Snap Trap to Caitlyn, which will improve her team utility presence, along with an attack speed boost to give her a little more ability to scale into late-game damage.

Garen’s movement speed was increased to 320, and gave a massive early game increase to the damage reduction on Courage. This ability needs to be more reliable in the laning phase to allow Garen to close and be effective. Doubling the rank 1 value should be a big help in this regard.

Galio’s ultimate has had it range increased by 50, to give it some additional value in more spread out fights. We plan to continue adjusting Galio.

Finally, we’ve changed towers to protect better against unattended minion waves, but less against coordinated pushes. We wanted to avoid lengthening game times, but at the same time want to make it so leaving minion waves unattended isn’t quite so punishing. This change aims to accomplish that.
makemashita
makemashita

Messages : 559
Date d'inscription : 31/05/2010

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Message par makemashita Lun 28 Mar - 19:14

New Skins in the Store

* Kennen M.D.
* Firefang Warwick
* Workshop Shaco


League of Legends v1.0.0.114

Due to difficulties containing Lee Sin's power within the design team, Lee Sin is delayed until April 1st to give us time to nerf him hard enough to stop one-shotting Jesse Perring all the time.

Caitlyn

* Attack speed per level increased to 3 from 2.6
* Yordle Snap Trap max trap count increased to 3 from 2


Dr. Mundo

* Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively


Ezreal

* Fixed a bug where Ezreal's Arcane Shot could target unseen minions such as wards


Galio

* Idol of Durand area of effect increased to 550 from 500


Garen

* Base movement speed increased to 320 from 315
* Courage damage reduction increased to 20/24/28/32/36 from 10/15/20/25/30


Jax

* Leap Strike now prefers to target enemies over allies when your cursor overlaps both


Karma

* Fixed a bug where the Mantra version of Heavenly Wave was not granting assists for healing allies
* Spirit Bond's leash range has been increased by a small amount
* Mantra now scales with level on a 30/25/20 second cooldown at levels 1/7/13 respectively instead of on 25 second cooldown at all levels


Katarina

* Shunpo now prefers to target enemies over allies when your cursor overlaps both


LeBlanc

* Fixed a bug where Distortion and Mimicked Distortion would break the target's spell shield and still deal damage


Maokai

* Fixed a bug where Vengeful Maelstrom was reducing true damage


Nocturne

* Made Shroud of Darkness shield brighter and easier to see


Pantheon

* Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4)


Poppy

* Updated the shield texture on Paragon of Demacia
* Fixed several unintended interactions between Heroic Charge and spell shields. Notably, Poppy won't push herself past the target anymore.


Shen

* Updated Feint's tooltips to properly match the functionality and adjusted Shen's playing tips referencing Feint
* Ki Strike can now be cancelled mid-attack (and will not say 'Cannot Move While Casting')
* Fixed a bug where Ki Strike could kill a target and not trigger Vorpal Blade's heal effect
* Fixed a bug where Shadow Dash could move a shorter distance than intended if Shen was greatly slowed


Sivir

* Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade'


Soraka

* Infuse now prefers to target enemies over allies


Urgot

* Base health reduced to 526 from 546
* Acid Hunter base damage reduced to 10/40/70/100/130 from 15/45/75/105/135
* Fixed a bug where Terror Capacitor's slow was stacking
* Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage


Veigar

* Fixed an issue on the Leprechaun Veigar skin where the enemy Event Horizon still had green pillars


Items

* Fixed a tooltip bug with Deathfire Grasp


General

* Fixed a bug where normal Golems were improperly labeled "Neutral Monsters" instead of "Monsters"
* Fixed a bug where a clone with Madred's Razor / Wriggle's Lantern could deny its owner of Monster buffs if they dealt the killing blow to the monster
* Turrets
* Base turret attack speed increased to +30% from 20%
* Turret base armor and magic resist increased by 10
* Turrets no longer gain up to 25% attack speed and 25 armor and magic resist for having a nearby defending champion
* Turret to champion damage increased by 5%
* Slow Stacking penalty increased to 65% from 50%


Runes

* Fixed a bug where Greater Mark of Might's tooltip was incorrect

makemashita
makemashita

Messages : 559
Date d'inscription : 31/05/2010

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Message par makemashita Mar 5 Avr - 11:38

Enorme buff AD de Lee Sin en hotfix !

Due to some optimizations in our build process, we are able to hotfix some issues like numbers tweaks much more readily! We're testing this out with Lee Sin Buffs! The changes are as follow:

Sonic Wave/Resonating Strike AD ratio increase to 1.0 from 0.8
Tempest/Cripple AD ratio increased to 1.0 from 0.6
Dragon's Rage AD ratio increased to 2.0 from 1.5
Flurry's Energy restoration increased to 15 from 10.

Other changes (such as Q missile fixes) have to wait for a full patch, but we wanted to get what we could out now. Enjoy!
makemashita
makemashita

Messages : 559
Date d'inscription : 31/05/2010

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Message par KuroPotter Mar 5 Avr - 12:09

Putain le buff...
impressionant...
a tester ingame, a voir si ca donnera une orientation definitive du build a adopter pour lee sin (dps melée, off tank)
KuroPotter
KuroPotter

Messages : 336
Date d'inscription : 15/06/2010

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